CREATURE & CHARACTER ARTIST / MODELLER & TEXTURE ARTIST

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ABOUT

Whether Stefan is working alone on a concept or in an asset team, he is a fast working and determined artist, always pushing himself to provide high quality work which matches up to the professional standard he strives for.

Whilst working on hero creature and character assets for shows such as The Witcher, Percy Jackson and the Olympians, The Sandman and many more, Stefan has always worked very closely with lookdev artists and riggers to produce the best results with a tendency to finesse until the bitter end.

Always keen to travel, whether it’s moving to a new city to work in office or traveling with a remote setup, Stefan is constantly open to new experiences and challenges. Currently located in Berlin, Germany.

proficient in software:

MAYA / ZBRUSH / MUDBOX / MARI / PHOTOSHOP

CONTACT INFORMATION

+4917681393513

stefanbrown3d@gmail.com

linkedin.com/in/stefan-brown-72511769/

artstation.com/stefanbrown3d

Stefan has been working in the VFX industry for 12+ years. Focusing on modelling and texturing especially for creature and character assets starting from concept sculpting to creating a fully pipeline ready model including multiple LOD’s, UV sets, blendshapes and texture maps.

As well as working on creature and character assets, Stefan has also spent a lot of his early years working on environment and hard-surface assets, with a precision eye for clean geometry and multi use texture maps.

Experienced in many areas of the VFX industry working in film, T.V, commercials, music videos and rides. Working on such a variety of jobs Stefan is equipped to work on both long term and quick turn around projects.

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